using System;
using WiMo.Games.Drawables;

namespace WiMo.Games.Display.WP7S.XNA.Drawables
{
    public class Text : SpriteTextBase
    {
        public override void Render(IDisplay display)
        {
            display.Render(this);       
        }

        public override void Dispose()
        {
            if (Font != null)
                Font.Dispose();

            base.Dispose();
        }
    }
}